I was the main environment artist on Despicable Me: Minion Rush.
I was responsible for the general look and feel of the levels, bringing them from blockout to full working levels. That includes composition, props creation (models and textures), general dressing of the levels, UV mapping, lighting (light setup and lightmap creation) and optimizing. I've had a lot of help from my colleagues, who worked on the obstacle props, character art, and some of the environment assets.
The levels I worked on:
- Gru's Lab
- Residential Area
- El Macho's Lair
- Minion Beach
- Anti-Villain League
- The Volcano
- Vector's Fortress
- The Arctic Base
- Minion Park
- Eduardo's Lair
- Moon Minigame